Gamification

People get motivated when they play and win. Turn tasks into points and awards. The more points, the greater the engagement.

Gamification

People get motivated when they play and win. Turn tasks into points and awards. The more points, the greater the engagement.

01.

Activities turn into points
Express feelings, congratulate, help a colleague, suggest improvements, ask for help. Finally, everything becomes points in the application.

02.

Different Weighting factors
You choose different weighting factors for each Felizz activity, thus determining the most valued actions by the company.

03.

Ranking of Engagement
The more the employee uses our application, the more he collaborates. The more he/she collaborates, the more he/she engages. Have a ranking of the most engaged.

04.

Result: People + Engaged
Reward your team through the ranking system generated and motivate those who are not so engaged.



Impressive how it became clearer to understand our team after the implementation of Felizz. Now it shows me where I have to focus on being assertive by showing me the employees that are becoming unmotivated. With quick feedback on these people, our turnover has reduced by more than 20% and today we have a much more motivated and happy team.

FERNANDA EVAlDT - CIGAM GESTOR RH

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